Journal of Graphic Engineering and Design

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Vol. 14 No. 3 (2023): JGED - September 2023
Original scientific paper

The development of a virtual reality adventure game to prepare for a tsunami disaster

Chawalit Doungutha
Naresuan University, Faculty of Architecture, Art and Design, Division of Innovative Media Design, Phitsanulok, Thailand
Tatiya Theppituck
Naresuan University, Faculty of Architecture, Art and Design, Division of Product and Package Design, Phitsanulok, Thailand

Published 2023-09-01

abstract views: 114 // Full text article (PDF): 127


Keywords

  • Virtual reality,
  • tsunami disaster,
  • adventure game,
  • learning style

How to Cite

Doungutha, C., & Theppituck, T. (2023). The development of a virtual reality adventure game to prepare for a tsunami disaster. Journal of Graphic Engineering and Design, 14(3), 5–14. https://doi.org/10.24867/JGED-2023-3-005

Abstract

This research aimed to study and analyse the interaction between humans and a tsunami disaster simulation. Besides, it aimed to develop a virtual reality (VR) adventure game in regard to preparing for a tsunami disaster caused by an earthquake. It also assessed the effectiveness of virtual reality (VR) through three perceptions, namely visual perception, auditory perception, and kinesthetic perception with the connection between the human user and the Oculus quest 1 (VR glasses) to create virtual reality that was easy to understand and reflected interesting storytelling accompanied by beautiful patterns. The research objectives were 1) to study, collect, and analyse data related to the concept of creating virtual reality (VR), 2) to design and create virtual reality (VR) adventure game, and 3) to test and assess the perceptions of virtual reality (VR) to prepare for a tsunami disaster caused by an earthquake. The results of studies and analysis based on the learning style theory and participants’ behaviour showed that the behaviour was often instilled from experiences that they had gained. This created clarity in the role of the participants and helped them learn and practice using virtual reality technology in training and deal with tsunami disasters caused by earthquakes. The results of the perception assessment of the virtual reality (VR) prototype, overall, indicated that the adventure game in a virtual reality (VR) setting to prepare for a tsunami disaster caused by an earthquake was feasible for use.

Article historyReceived (September 9, 2022); Revised (February 20, 2023); Accepted (March 1, 2023); Published online (September 1, 2023)

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